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林日璇
林日璇 教授
職稱 教授
校內分機 88154
電子郵件 tammylin@nccu.edu.tw
類別 專任
研究專長 媒體心理學、娛樂媒體電子遊戲、媒介效果與媒體互動性、社交網站、健康傳播
期刊論文
  • 林日璇Lin, J.-H.*;Dai-Yun Wu, 2020.03, 'Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help, ' Journalism and Mass Communication Quarterly, Vol.97, No.1, pp.30-51.(SSCI)(*為通訊作者)
  • 林日璇*;Bowman, N.;Lin, Shu-Fang;Chen, Yen-Shen, 2019.08, 'Setting the digital stage: Defining game streaming as an entertainment experience, ' Entertainment Computing, Vol.31, pp.tbd.(*為通訊作者)
  • 林日璇Lin, J.-H. Tammy*, 2019.05, 'Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being, ' Journal of Computer-Mediated Communication, Vol.24, No.3, pp.90-107.(SSCI, SCOPUS)(*為通訊作者)
  • Banks, J.*;Bowman, N.;Lin, J.H.;Pietschmann, D.;Wasserman, J. 所有作者共享第一作者, 2019.03, 'The common player-avatar interaction scale (cPAX): Expansion and cross language Validation, ' International Journal of Human-Computer Studies, Vol.129, pp.64-73.(SSCI, SCOPUS)(*為通訊作者)
  • 林日璇*, 2019.01, 'Because Jimmy Kimmel wants to know: Motivations for watching game streaming as predictors of viewing time and enjoyment, ' The journal of information society, Vol.36, pp.39-74.(*為通訊作者)
  • 林日璇*, 2018.11, 'Permanently online and permanently connected: Taiwanese university students’ attachment style, mobile phone usage, and well-being, ' Chinese Journal of Communication, pp.TBD.(SSCI, SCOPUS)(*為通訊作者)(本論著未刊登但已被接受)
  • Wu, D.-Y.;Lin, Jih-Hsuan林日璇, 2018.09, 'Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising, ' Communication Research Reports, Vol.Accepted, pp.in press.(SCOPUS)
  • 林日璇Lin, J.-H.*;Wu, D.-Y.;Tao, C.-C., 2018.09, 'So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game, ' New Media and Society, Vol.20, No.9, pp.3223-3242.(SSCI)(*為通訊作者)
  • Skoric, M.*;Zhu, Q.-F.;Lin, J.-H., 2018.07, 'What Predicts Selective Avoidance on Social Media? A Study of Political Unfriending in Hong Kong and Taiwan, ' American Behavioral Scientist, Vol.62, No.8, pp.1097-1115.(SSCI)(*為通訊作者)
  • 林日璇Lin, J.-H.*, 2017.07, 'Fear in Virtual Reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game, ' Computers in Human Behavior, Vol.72, pp.350-361.(SSCI)(*為通訊作者)
  • 林日璇*, 2017.01, 'How do You Connect on Facebook? The Associations of Facebook Connection Strategies with Perceived Social Support and Psychological Well-being, ' Information Society Research, Vol.32, pp.113-150.(*為通訊作者)
  • 林日璇*, 2016.06, 'Differential Gains in SNSs: Effects of Active vs. Passive Facebook Political Participation on Offline Political Participation and Voting Behavior among First-time and Experienced Voters, ' Asian Journal of Communication, Vol.26, No.3, pp.278-297.(SSCI)(*為通訊作者)
  • 林日璇*, 2016, 'Need for Relatedness: A self-determination approach to examining attachment styles, Facebook use, and psychological well-being, ' Asian Journal of Communication, Vol.26, No.2, pp.153-173.(SSCI)(*為通訊作者)
  • Peng, W.*;Pfeiffer, K.;Winn, B.;林日璇;Suton, D., 2015.12, 'A pilot randomized, controlled trial of an active video game physical activity intervention, ' Health Psychology, Vol.34, No.Suppl, pp.1229-1239.(SSCI)(*為通訊作者)
  • 林日璇*;Peng, Wei, 2015, 'The Contributions of Graphic and Enactive Realism to Enjoyment and Effort in Active Video Games, ' International Journal of Technology and Human Interaction, Vol.11, No.3, pp.1-16.(ACM)(*為通訊作者)
  • 林日璇*, 2015, 'Just Dance: The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes., ' Games for Health Journal: Research, Development, and Clinical Applications, Vol.4, No.3, pp.183-189.(SSCI, PubMed, PsychInfo)(*為通訊作者)
  • 林日璇Lin, J.-H.*, 2015, 'The role of attachment style in Facebook use and social capital: Evidence from university students and a national sample, ' CyberPsychology, Behavior, and Social Networking, Vol.18, No.3, pp.173-180.(SSCI)(*為通訊作者)
  • 林日璇*, 2014.06, '社交媒體vs. 線上遊戲:台灣成人網路使用、媒介慣習與人際互動, ' 中華傳播學刊, Vol.25, pp.99-132.(TSSCI)(*為通訊作者)
  • Peng, Wei*;Crouse, Julia;林日璇Lin, J.-H., 2013, 'Using active video games for physical activity promotion: A systematic review of the current state of research., ' Health Education and Behavior, Vol.40, No.2, pp.171-192.(SSCI)(*為通訊作者)
  • 林日璇Lin, J.-H.*, 2013, 'Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes, ' Computers in Human Behavior, Vol.29, pp.535-543.(SSCI)(*為通訊作者)
  • 林日璇Lin, J.-H.*, 2013, 'Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression, ' Journal of Communication, Vol.64, No.3, pp.682-702.(SSCI)(*為通訊作者)
  • Peng, Wei*;林日璇Lin, J.-H.;Winn, B.;Pfeiffer, K., 2012, 'Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame., ' Media Psychology, Vol.15, No.2, pp.175-196.(SSCI)(*為通訊作者)
  • 林日璇Lin, J.-H.*;Peng, Wei;Kim, M.;Kim, S.;LaRose, R., 2012, 'Social networking and adjustments among international students, ' New Media and Society, Vol.14, No.3, pp.421-440.(SSCI)(*為通訊作者)
  • Peng, Wei*;Lin, J.-H.林日璇;Crouse, Julia, 2011, 'Is playing exergaming really exercising? A meta-analysis of energy expenditure in active video games, ' CyberPsychology, Behavior, and SocialNetworking, Vol.14, No.11, pp.681-688.(SSCI)(*為通訊作者)
會議論文
  • 林日璇*;謝雨生, 2020.06, 'Longitudinal social grooming transition patterns on Facebook, social capital, and well-being., ' 中華傳播學會年會, 中華傳播學會.(*為通訊作者)
  • Cook, C.*;林日璇Lin, J.-H.;Shahid, S.;Schaafsma, J.;Antheunis M., 2020.05, 'Trolls without borders: A cross-cultural examination of victim reactions to overt and covert aggression online, ' International Communication Association Annual Conference, ICA.(*為通訊作者)
  • Wu, D.-Y.;林日璇Lin, J.-H., 2020.05, 'I feel what you feel: Using virtual embodiment to increase emotional empathy, favorable attitude, and helping behavior, ' International Communication Association Annual Conference, ICA.
  • 林日璇*, 2019.05, 'Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being, ' International Communication Association Annual Conference, ICA.(*為通訊作者)
  • Lin, Jih-Hsuan 林日璇*;Wu, D.-Y., 2018.05, 'Are newsgames children’s games? Examining the effects of graphic realism and issue proximity on players’ willingness to forward and donate and the underlying mechanisms, ' International Communication Association Annual Conference, ICA.(*為通訊作者)
  • Wu, D.-Y.*;Lin, Jih-Hsuan林日璇, 2018.05, 'Beyond the Controllers: The Impact of Natural Mapping on the Persuasive Effects of Immersive Virtual Reality Advertising, ' International Communication Association Annual Conference, ICA.(*為通訊作者)
  • 林日璇*;Wu, D.-Y.;Tao, C.-C., 2017.05, 'So scary yet so fun: Unraveling a threefactor model of enjoyment of mediated fright through a virtual reality survival horror game, ' International Communication Association Annual Conference, International Communication Assoication.(*為通訊作者)
  • 林日璇*;Bowman, N.;Lin, S.-F.;Chen, Y.-S., 2017.05, 'Setting the Digital Stage: Defining Game Streaming in the Scope of Game Studies, ' International Communication Association Annual Conference, International Communication Assoication.(*為通訊作者)
  • Jaime Banks*;林日璇;Daniel Pitschmann;Nick Bowman, 2017.05, 'Expansion and CrossCultural Validation of the Common PlayerAvatar Interaction Scale (cPAX), ' International Communication Association Annual Conference, International Communication Assoication.(*為通訊作者)
專書篇章
  • 林日璇Jih-Hsuan Tammy Lin*, 2020, 'video games, virtual reality, and fear responses, ' International Encyclopedia of Media Psychology, John Wiley & Sons, pp.TBD.(*為通訊作者)
  • 林日璇Lin, Jih-Hsuan*, 2017.03, 'Identification, International Encyclopedia of Media Effects, ' International Encyclopedia of Media Effects, John Wiley & Sons, pp.1-15.(*為通訊作者)
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